, including all inherited members.
addChild(GluonCore::GluonObject *child) | GluonEngine::GameObject | [virtual] |
addChild(GameObject *addThis) | GluonEngine::GameObject | |
addChildAt(GameObject *child, int index) | GluonEngine::GameObject | |
addComponent(Component *addThis) | GluonEngine::GameObject | |
child(int index) const | GluonCore::GluonObject | [virtual] |
child(const QString &name) const | GluonCore::GluonObject | [virtual] |
childCount() const | GluonEngine::GameObject | |
childGameObject(int index) const | GluonEngine::GameObject | |
childGameObject(const QString &name) const | GluonEngine::GameObject | |
childIndex(GameObject *child) const | GluonEngine::GameObject | |
childrenToGDL(int indentLevel=0) const | GluonCore::GluonObject | [virtual] |
cleanup() | GluonEngine::GameObject | |
clone() const | GluonCore::GluonObject | |
clone(GluonObject *parentObject) const | GluonCore::GluonObject | |
components() const | GluonEngine::GameObject | |
debug(const QString &debugText) const | GluonCore::GluonObject | |
debug(const QString &debugText, const QString &arg) const | GluonCore::GluonObject | |
description | GluonEngine::GameObject | |
description() const | GluonEngine::GameObject | |
destroy() | GluonEngine::GameObject | |
draw(int timeLapse=0) | GluonEngine::GameObject | |
enabled | GluonEngine::GameObject | |
enabled() const | GluonEngine::GameObject | |
findComponent(const QString &name) const | GluonEngine::GameObject | |
findComponentByType(const QString &typeName) const | GluonEngine::GameObject | |
findComponentByType(int type) const | GluonEngine::GameObject | |
findComponentInChildren(const QString &name) const | GluonEngine::GameObject | |
findComponentInChildrenByType(const QString &typeName) const | GluonEngine::GameObject | |
findComponentsByType(const QString &typeName) const | GluonEngine::GameObject | |
findComponentsByType(int type) const | GluonEngine::GameObject | |
findComponentsInChildren(const QString &name) const | GluonEngine::GameObject | |
findComponentsInChildrenByType(const QString &typeName) const | GluonEngine::GameObject | |
findComponentsInChildrenByType(int type) const | GluonEngine::GameObject | |
findItemByName(QString qualifiedName) | GluonCore::GluonObject | |
findItemByNameInObject(QStringList qualifiedName, GluonCore::GluonObject *object) | GluonCore::GluonObject | [protected, static] |
fullyQualifiedFileName() const | GluonCore::GluonObject | |
fullyQualifiedName() const | GluonCore::GluonObject | |
GameObject(QObject *parent=0) | GluonEngine::GameObject | |
GameObject(const GameObject &other, QObject *parent=0) | GluonEngine::GameObject | |
gameProject() const | GluonCore::GluonObject | |
GluonCore::GluonObject::GLUON_OBJECT(GluonCore::GluonObject) | GluonCore::GluonObject | |
GluonObject(QObject *parent=0) | GluonCore::GluonObject | |
GluonObject(const QString &name, QObject *parent=0) | GluonCore::GluonObject | [explicit] |
GluonObject(const GluonObject &rt) | GluonCore::GluonObject | |
hasMetaInfo() const | GluonCore::GluonObject | |
initialize() | GluonEngine::GameObject | |
invalidateTransform() | GluonEngine::GameObject | [slot] |
metaInfo() | GluonCore::GluonObject | |
name | GluonCore::GluonObject | |
name() const | GluonCore::GluonObject | [virtual] |
orient(QQuaternion rotation, TransformSpace ts=TS_LOCAL) | GluonEngine::GameObject | [slot] |
orientation | GluonEngine::GameObject | |
orientation() const | GluonEngine::GameObject | |
parentGameObject() | GluonEngine::GameObject | |
position | GluonEngine::GameObject | |
position() const | GluonEngine::GameObject | |
postCloneSanitize() | GluonEngine::GameObject | [protected, virtual] |
propertiesToGDL(int indentLevel=0) const | GluonCore::GluonObject | [virtual] |
removeChild(GluonObject *child) | GluonEngine::GameObject | |
removeChild(GameObject *removeThis) | GluonEngine::GameObject | |
GluonCore::GluonObject::removeChild(GluonObject *child) | GluonCore::GluonObject | [virtual] |
removeComponent(Component *removeThis) | GluonEngine::GameObject | |
removeLater(GluonEngine::GameObject *remove) | GluonEngine::GameObject | [slot] |
root() | GluonCore::GluonObject | [virtual] |
rotate(float angle, const QVector3D &axis, TransformSpace ts=TS_LOCAL) | GluonEngine::GameObject | [slot] |
runCommand(const QString &functionName) | GluonEngine::GameObject | |
runCommandInChildren(const QString &functionName) | GluonEngine::GameObject | |
sanitize() | GluonEngine::GameObject | [virtual] |
scale | GluonEngine::GameObject | |
scale() const | GluonEngine::GameObject | |
scaleRelative(QVector3D scaling, TransformSpace ts=TS_LOCAL) | GluonEngine::GameObject | [slot] |
scaleRelative(float x, float y, float z, TransformSpace ts=TS_LOCAL) | GluonEngine::GameObject | [slot] |
scene() const | GluonEngine::GameObject | |
setDescription(const QString &newDescription) | GluonEngine::GameObject | |
setEnabled(bool newEnabled) | GluonEngine::GameObject | |
setGameProject(GluonObject *newGameProject) | GluonCore::GluonObject | |
setName(const QString &newName) | GluonCore::GluonObject | [virtual] |
setOrientation(const QQuaternion &newOrientation) | GluonEngine::GameObject | [slot] |
setParentGameObject(GameObject *newParent) | GluonEngine::GameObject | [slot] |
setPosition(const QVector3D &newPosition) | GluonEngine::GameObject | [slot] |
setPosition(float x, float y, float z) | GluonEngine::GameObject | [slot] |
setPosition(float x, float y) | GluonEngine::GameObject | [slot] |
setPropertyFromString(const QString &propertyName, const QString &propertyValue) | GluonCore::GluonObject | [virtual] |
setScale(const QVector3D &newScale) | GluonEngine::GameObject | [slot] |
setScale(float x, float y, float z) | GluonEngine::GameObject | [slot] |
showDebug(const QString &debugText) const | GluonCore::GluonObject | |
start() | GluonEngine::GameObject | |
stop() | GluonEngine::GameObject | |
stringFromProperty(const QString &propertyName, const QString &indentChars) const | GluonCore::GluonObject | [virtual] |
supportedMimeTypes() const | GluonCore::GluonObject | [virtual] |
toGDL(int indentLevel=0) const | GluonCore::GluonObject | [virtual] |
transform() const | GluonEngine::GameObject | |
TransformSpace enum name | GluonEngine::GameObject | |
translate(const QVector3D &translation, GluonEngine::GameObject::TransformSpace ts=TS_LOCAL) | GluonEngine::GameObject | [slot] |
translate(float x, float y, float z, TransformSpace ts=TS_LOCAL) | GluonEngine::GameObject | [slot] |
translate(float x, float y, TransformSpace ts=TS_LOCAL) | GluonEngine::GameObject | [slot] |
TS_LOCAL enum value | GluonEngine::GameObject | |
TS_WORLD enum value | GluonEngine::GameObject | |
update(int elapsedMilliseconds) | GluonEngine::GameObject | |
updateTransform() | GluonEngine::GameObject | [slot] |
worldOrientation() const | GluonEngine::GameObject | |
worldPosition() const | GluonEngine::GameObject | |
worldScale() const | GluonEngine::GameObject | |
~GameObject() | GluonEngine::GameObject | |
~GluonObject() | GluonCore::GluonObject | [virtual] |