GluonEngine::GameObject Member List

This is the complete list of members for GluonEngine::GameObject, including all inherited members.
addChild(GluonCore::GluonObject *child)GluonEngine::GameObject [virtual]
addChild(GameObject *addThis)GluonEngine::GameObject
addChildAt(GameObject *child, int index)GluonEngine::GameObject
addComponent(Component *addThis)GluonEngine::GameObject
child(int index) const GluonCore::GluonObject [virtual]
child(const QString &name) const GluonCore::GluonObject [virtual]
childCount() const GluonEngine::GameObject
childGameObject(int index) const GluonEngine::GameObject
childGameObject(const QString &name) const GluonEngine::GameObject
childIndex(GameObject *child) const GluonEngine::GameObject
childrenToGDL(int indentLevel=0) const GluonCore::GluonObject [virtual]
cleanup()GluonEngine::GameObject
clone() const GluonCore::GluonObject
clone(GluonObject *parentObject) const GluonCore::GluonObject
components() const GluonEngine::GameObject
debug(const QString &debugText) const GluonCore::GluonObject
debug(const QString &debugText, const QString &arg) const GluonCore::GluonObject
descriptionGluonEngine::GameObject
description() const GluonEngine::GameObject
destroy()GluonEngine::GameObject
draw(int timeLapse=0)GluonEngine::GameObject
enabledGluonEngine::GameObject
enabled() const GluonEngine::GameObject
findComponent(const QString &name) const GluonEngine::GameObject
findComponentByType(const QString &typeName) const GluonEngine::GameObject
findComponentByType(int type) const GluonEngine::GameObject
findComponentInChildren(const QString &name) const GluonEngine::GameObject
findComponentInChildrenByType(const QString &typeName) const GluonEngine::GameObject
findComponentsByType(const QString &typeName) const GluonEngine::GameObject
findComponentsByType(int type) const GluonEngine::GameObject
findComponentsInChildren(const QString &name) const GluonEngine::GameObject
findComponentsInChildrenByType(const QString &typeName) const GluonEngine::GameObject
findComponentsInChildrenByType(int type) const GluonEngine::GameObject
findItemByName(QString qualifiedName)GluonCore::GluonObject
findItemByNameInObject(QStringList qualifiedName, GluonCore::GluonObject *object)GluonCore::GluonObject [protected, static]
fullyQualifiedFileName() const GluonCore::GluonObject
fullyQualifiedName() const GluonCore::GluonObject
GameObject(QObject *parent=0)GluonEngine::GameObject
GameObject(const GameObject &other, QObject *parent=0)GluonEngine::GameObject
gameProject() const GluonCore::GluonObject
GluonCore::GluonObject::GLUON_OBJECT(GluonCore::GluonObject)GluonCore::GluonObject
GluonObject(QObject *parent=0)GluonCore::GluonObject
GluonObject(const QString &name, QObject *parent=0)GluonCore::GluonObject [explicit]
GluonObject(const GluonObject &rt)GluonCore::GluonObject
hasMetaInfo() const GluonCore::GluonObject
initialize()GluonEngine::GameObject
invalidateTransform()GluonEngine::GameObject [slot]
metaInfo()GluonCore::GluonObject
nameGluonCore::GluonObject
name() const GluonCore::GluonObject [virtual]
orient(QQuaternion rotation, TransformSpace ts=TS_LOCAL)GluonEngine::GameObject [slot]
orientationGluonEngine::GameObject
orientation() const GluonEngine::GameObject
parentGameObject()GluonEngine::GameObject
positionGluonEngine::GameObject
position() const GluonEngine::GameObject
postCloneSanitize()GluonEngine::GameObject [protected, virtual]
propertiesToGDL(int indentLevel=0) const GluonCore::GluonObject [virtual]
removeChild(GluonObject *child)GluonEngine::GameObject
removeChild(GameObject *removeThis)GluonEngine::GameObject
GluonCore::GluonObject::removeChild(GluonObject *child)GluonCore::GluonObject [virtual]
removeComponent(Component *removeThis)GluonEngine::GameObject
removeLater(GluonEngine::GameObject *remove)GluonEngine::GameObject [slot]
root()GluonCore::GluonObject [virtual]
rotate(float angle, const QVector3D &axis, TransformSpace ts=TS_LOCAL)GluonEngine::GameObject [slot]
runCommand(const QString &functionName)GluonEngine::GameObject
runCommandInChildren(const QString &functionName)GluonEngine::GameObject
sanitize()GluonEngine::GameObject [virtual]
scaleGluonEngine::GameObject
scale() const GluonEngine::GameObject
scaleRelative(QVector3D scaling, TransformSpace ts=TS_LOCAL)GluonEngine::GameObject [slot]
scaleRelative(float x, float y, float z, TransformSpace ts=TS_LOCAL)GluonEngine::GameObject [slot]
scene() const GluonEngine::GameObject
setDescription(const QString &newDescription)GluonEngine::GameObject
setEnabled(bool newEnabled)GluonEngine::GameObject
setGameProject(GluonObject *newGameProject)GluonCore::GluonObject
setName(const QString &newName)GluonCore::GluonObject [virtual]
setOrientation(const QQuaternion &newOrientation)GluonEngine::GameObject [slot]
setParentGameObject(GameObject *newParent)GluonEngine::GameObject [slot]
setPosition(const QVector3D &newPosition)GluonEngine::GameObject [slot]
setPosition(float x, float y, float z)GluonEngine::GameObject [slot]
setPosition(float x, float y)GluonEngine::GameObject [slot]
setPropertyFromString(const QString &propertyName, const QString &propertyValue)GluonCore::GluonObject [virtual]
setScale(const QVector3D &newScale)GluonEngine::GameObject [slot]
setScale(float x, float y, float z)GluonEngine::GameObject [slot]
showDebug(const QString &debugText) const GluonCore::GluonObject
start()GluonEngine::GameObject
stop()GluonEngine::GameObject
stringFromProperty(const QString &propertyName, const QString &indentChars) const GluonCore::GluonObject [virtual]
supportedMimeTypes() const GluonCore::GluonObject [virtual]
toGDL(int indentLevel=0) const GluonCore::GluonObject [virtual]
transform() const GluonEngine::GameObject
TransformSpace enum nameGluonEngine::GameObject
translate(const QVector3D &translation, GluonEngine::GameObject::TransformSpace ts=TS_LOCAL)GluonEngine::GameObject [slot]
translate(float x, float y, float z, TransformSpace ts=TS_LOCAL)GluonEngine::GameObject [slot]
translate(float x, float y, TransformSpace ts=TS_LOCAL)GluonEngine::GameObject [slot]
TS_LOCAL enum valueGluonEngine::GameObject
TS_WORLD enum valueGluonEngine::GameObject
update(int elapsedMilliseconds)GluonEngine::GameObject
updateTransform()GluonEngine::GameObject [slot]
worldOrientation() const GluonEngine::GameObject
worldPosition() const GluonEngine::GameObject
worldScale() const GluonEngine::GameObject
~GameObject()GluonEngine::GameObject
~GluonObject()GluonCore::GluonObject [virtual]
Generated on Mon Dec 27 13:13:43 2010 for Gluon by  doxygen 1.6.3