00001 /****************************************************************************** 00002 * This file is part of the Gluon Development Platform 00003 * Copyright (c) 2010 Arjen Hiemstra <ahiemstra@heimr.nl> 00004 * Copyright (C) 2010 Dan Leinir Turthra Jensen <admin@leinir.dk> 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Lesser General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2.1 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public 00017 * License along with this library; if not, write to the Free Software 00018 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00019 */ 00020 00021 #include "componentprivate.h" 00022 00023 using namespace GluonEngine; 00024 00025 ComponentPrivate::ComponentPrivate() 00026 : enabled( true ) 00027 , gameObject( 0 ) 00028 { 00029 } 00030 00031 ComponentPrivate::ComponentPrivate( const ComponentPrivate& other ) 00032 : enabled( other.enabled ) 00033 , gameObject( other.gameObject ) 00034 { 00035 } 00036 00037 ComponentPrivate::~ComponentPrivate() 00038 { 00039 }