00001 /****************************************************************************** 00002 * This file is part of the Gluon Development Platform 00003 * Copyright (c) 2010 Arjen Hiemstra <ahiemstra@heimr.nl> 00004 * Copyright (C) 2010 Dan Leinir Turthra Jensen <admin@leinir.dk> 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Lesser General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2.1 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public 00017 * License along with this library; if not, write to the Free Software 00018 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00019 */ 00020 00021 #ifndef GLUON_ENGINE_GAMEOBJECTPRIVATE_H 00022 #define GLUON_ENGINE_GAMEOBJECTPRIVATE_H 00023 00024 #include <QtCore/QSharedData> 00025 #include <QtCore/QList> 00026 #include <QtCore/QString> 00027 00028 #include <QtGui/QMatrix4x4> 00029 00030 namespace GluonEngine 00031 { 00032 class GameObject; 00033 class Component; 00034 00035 class GameObjectPrivate 00036 { 00037 public: 00038 GameObjectPrivate(); 00039 GameObjectPrivate( const GameObjectPrivate& other ); 00040 ~GameObjectPrivate(); 00041 00042 QString description; 00043 bool enabled; 00044 00045 QVector3D position; 00046 QVector3D scale; 00047 QQuaternion orientation; 00048 00049 QVector3D worldPosition; 00050 QVector3D worldScale; 00051 QQuaternion worldOrientation; 00052 00053 QMatrix4x4 transform; 00054 bool transformInvalidated; 00055 00056 GameObject* parentGameObject; 00057 QList<GameObject*> children; 00058 QList<Component*> components; 00059 QMultiHash<int, Component*> componentTypes; 00060 QList<GameObject*> objectsToDelete; 00061 }; 00062 } 00063 00064 #endif // GLUON_ENGINE_GAMEOBJECTPRIVATE_H