00001 /****************************************************************************** 00002 * This file is part of the Gluon Development Platform 00003 * Copyright (C) 2010 Laszlo Papp <djszapi@archlinux.us> 00004 * 00005 * This library is free software; you can redistribute it and/or 00006 * modify it under the terms of the GNU Lesser General Public 00007 * License as published by the Free Software Foundation; either 00008 * version 2.1 of the License, or (at your option) any later version. 00009 * 00010 * This library is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 * Lesser General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU Lesser General Public 00016 * License along with this library; if not, write to the Free Software 00017 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00018 */ 00019 00020 #include "gameloop.h" 00021 00022 #include <gluon/input/inputmanager.h> 00023 00024 #include <QtCore/QDebug> 00025 #include <QtCore/QObject> 00026 #include <QtCore/QPointer> 00027 #include <QtGui/QApplication> 00028 00029 using namespace GluonInput; 00030 00031 int main( int argc, char* argv[] ) 00032 { 00033 QApplication app( argc, argv ); 00034 00035 if( InputManager::instance()->inputList().count() > 0 ) 00036 { 00037 qDebug() << "creating generic test game loop"; 00038 QList<InputDevice*> inputList = InputManager::instance()->inputList(); 00039 foreach( InputDevice * input, inputList ) 00040 input->setEnabled( true ); 00041 GameLoop* gameLoop = new GameLoop( inputList ); 00042 gameLoop->run(); 00043 } 00044 00045 qDebug() << "starting generic game event loop"; 00046 app.exec(); 00047 }
1.6.3