#include <cameracontrollercomponent.h>
Classes | |
class | CameraControllerComponentPrivate |
Public Slots | |
virtual void | setActive (bool active) |
virtual void | setVisibleArea (const QSizeF &area) |
virtual void | setNearPlane (float near) |
virtual void | setFarPlane (float far) |
Public Member Functions | |
Q_INVOKABLE | CameraControllerComponent (QObject *parent=0) |
CameraControllerComponent (const CameraControllerComponent &other) | |
virtual | ~CameraControllerComponent () |
virtual QString | category () const |
virtual void | initialize () |
virtual void | start () |
virtual void | draw (int timeLapse=0) |
virtual void | cleanup () |
virtual bool | isActive () |
virtual QSizeF | visibleArea () |
virtual float | nearPlane () |
virtual float | farPlane () |
Properties | |
bool | active |
QSizeF | visibleArea |
float | nearPlane |
float | farPlane |
Definition at line 29 of file cameracontrollercomponent.h.
CameraControllerComponent::CameraControllerComponent | ( | QObject * | parent = 0 |
) |
Definition at line 60 of file cameracontrollercomponent.cpp.
CameraControllerComponent::CameraControllerComponent | ( | const CameraControllerComponent & | other | ) |
Definition at line 67 of file cameracontrollercomponent.cpp.
CameraControllerComponent::~CameraControllerComponent | ( | ) | [virtual] |
Definition at line 73 of file cameracontrollercomponent.cpp.
QString CameraControllerComponent::category | ( | ) | const [virtual] |
Return the category of the component. Meta-data used for filtering and sorting components
Reimplemented from GluonEngine::Component.
Definition at line 78 of file cameracontrollercomponent.cpp.
void CameraControllerComponent::cleanup | ( | ) | [virtual] |
The cleanup function is called whenever an object is no longer needed. This happens mostly during scene changes.
Reimplemented from GluonEngine::Component.
Definition at line 108 of file cameracontrollercomponent.cpp.
void CameraControllerComponent::draw | ( | int | timeLapse = 0 |
) | [virtual] |
The draw function is run every time the engine requests a redraw of the screen. Avoid putting any game logic in this function. The optional timeLapse depends on gameloop being used. By default Gluon uses a gameloop which runs update a fixed number of times per second, while draw is called as often as it can be. The timeLapse parameter then tells you how many milliseconds have passed since the last time update was run. This allows you to extrapolate draw positions of items and thus create a potentially smoother gaming experience.
timeLapse | The number of milliseconds passed since the last update
|
Reimplemented from GluonEngine::Component.
Definition at line 100 of file cameracontrollercomponent.cpp.
virtual float GluonEngine::CameraControllerComponent::farPlane | ( | ) | [virtual] |
void CameraControllerComponent::initialize | ( | ) | [virtual] |
The initialize function is called whenever an initialized object is needed. This includes scene changes.
Reimplemented from GluonEngine::Component.
Definition at line 83 of file cameracontrollercomponent.cpp.
bool CameraControllerComponent::isActive | ( | ) | [virtual] |
Definition at line 117 of file cameracontrollercomponent.cpp.
virtual float GluonEngine::CameraControllerComponent::nearPlane | ( | ) | [virtual] |
void CameraControllerComponent::setActive | ( | bool | active | ) | [virtual, slot] |
Definition at line 122 of file cameracontrollercomponent.cpp.
void CameraControllerComponent::setFarPlane | ( | float | far | ) | [virtual, slot] |
Definition at line 163 of file cameracontrollercomponent.cpp.
void CameraControllerComponent::setNearPlane | ( | float | near | ) | [virtual, slot] |
Definition at line 155 of file cameracontrollercomponent.cpp.
void CameraControllerComponent::setVisibleArea | ( | const QSizeF & | area | ) | [virtual, slot] |
Definition at line 132 of file cameracontrollercomponent.cpp.
void CameraControllerComponent::start | ( | ) | [virtual] |
The start function is run once after each scene change, immediately before the first update
Reimplemented from GluonEngine::Component.
Definition at line 96 of file cameracontrollercomponent.cpp.
virtual QSizeF GluonEngine::CameraControllerComponent::visibleArea | ( | ) | [virtual] |
bool GluonEngine::CameraControllerComponent::active [read, write] |
Definition at line 33 of file cameracontrollercomponent.h.
float CameraControllerComponent::farPlane [read, write] |
Definition at line 36 of file cameracontrollercomponent.h.
float CameraControllerComponent::nearPlane [read, write] |
Definition at line 35 of file cameracontrollercomponent.h.
QSizeF CameraControllerComponent::visibleArea [read, write] |
Definition at line 34 of file cameracontrollercomponent.h.