#include <textrenderercomponent.h>
Classes | |
class | TextRendererComponentPrivate |
Public Slots | |
virtual void | setText (const QString &text) |
virtual void | setFont (const QFont &font) |
virtual void | setColor (const QColor &color) |
Public Member Functions | |
Q_INVOKABLE | TextRendererComponent (QObject *parent=0) |
~TextRendererComponent () | |
virtual QString | category () const |
virtual QString | text () const |
virtual QFont | font () const |
virtual QColor | color () const |
virtual void | initialize () |
virtual void | start () |
virtual void | draw (int timeLapse) |
virtual void | cleanup () |
Properties | |
QString | text |
QFont | font |
QColor | color |
Definition at line 32 of file textrenderercomponent.h.
TextRendererComponent::TextRendererComponent | ( | QObject * | parent = 0 |
) |
Definition at line 48 of file textrenderercomponent.cpp.
TextRendererComponent::~TextRendererComponent | ( | ) |
Definition at line 54 of file textrenderercomponent.cpp.
QString TextRendererComponent::category | ( | ) | const [virtual] |
Return the category of the component. Meta-data used for filtering and sorting components
Reimplemented from GluonEngine::Component.
Definition at line 59 of file textrenderercomponent.cpp.
void TextRendererComponent::cleanup | ( | ) | [virtual] |
The cleanup function is called whenever an object is no longer needed. This happens mostly during scene changes.
Reimplemented from GluonEngine::Component.
Definition at line 116 of file textrenderercomponent.cpp.
virtual QColor GluonEngine::TextRendererComponent::color | ( | ) | const [virtual] |
void TextRendererComponent::draw | ( | int | timeLapse | ) | [virtual] |
The draw function is run every time the engine requests a redraw of the screen. Avoid putting any game logic in this function. The optional timeLapse depends on gameloop being used. By default Gluon uses a gameloop which runs update a fixed number of times per second, while draw is called as often as it can be. The timeLapse parameter then tells you how many milliseconds have passed since the last time update was run. This allows you to extrapolate draw positions of items and thus create a potentially smoother gaming experience.
timeLapse | The number of milliseconds passed since the last update
|
Reimplemented from GluonEngine::Component.
Definition at line 110 of file textrenderercomponent.cpp.
virtual QFont GluonEngine::TextRendererComponent::font | ( | ) | const [virtual] |
void TextRendererComponent::initialize | ( | ) | [virtual] |
The initialize function is called whenever an initialized object is needed. This includes scene changes.
Reimplemented from GluonEngine::Component.
Definition at line 100 of file textrenderercomponent.cpp.
void TextRendererComponent::setColor | ( | const QColor & | color | ) | [virtual, slot] |
Definition at line 93 of file textrenderercomponent.cpp.
void TextRendererComponent::setFont | ( | const QFont & | font | ) | [virtual, slot] |
Definition at line 81 of file textrenderercomponent.cpp.
void TextRendererComponent::setText | ( | const QString & | text | ) | [virtual, slot] |
Definition at line 69 of file textrenderercomponent.cpp.
void TextRendererComponent::start | ( | ) | [virtual] |
The start function is run once after each scene change, immediately before the first update
Reimplemented from GluonEngine::Component.
Definition at line 105 of file textrenderercomponent.cpp.
virtual QString GluonEngine::TextRendererComponent::text | ( | ) | const [virtual] |
QColor TextRendererComponent::color [read, write] |
Definition at line 38 of file textrenderercomponent.h.
QFont TextRendererComponent::font [read, write] |
Definition at line 37 of file textrenderercomponent.h.
QString TextRendererComponent::text [read, write] |
Definition at line 36 of file textrenderercomponent.h.