A single way of rendering a surface. More...
#include <technique.h>
Classes | |
class | TechniquePrivate |
Public Member Functions | |
Technique (QObject *parent=0) | |
virtual | ~Technique () |
QHash< QString, QString > | build () |
Material * | material () |
A single way of rendering a surface.
The technique class describes a single way of rendering a surface. Each technique contains a tree of MaterialElement items which correspond to single elements of a shader. The technique class bundles these elements and builds a shader out of this tree.
Definition at line 41 of file technique.h.
Technique::Technique | ( | QObject * | parent = 0 |
) |
Definition at line 31 of file technique.cpp.
Technique::~Technique | ( | ) | [virtual] |
Definition at line 38 of file technique.cpp.
QHash< QString, QString > Technique::build | ( | ) |
Definition at line 43 of file technique.cpp.
GluonGraphics::Material * Technique::material | ( | ) |
Definition at line 48 of file technique.cpp.