00001 /****************************************************************************** 00002 * This file is part of the Gluon Development Platform 00003 * Copyright (c) 2010 Arjen Hiemstra <ahiemstra@heimr.nl> 00004 * Copyright (C) 2010 Dan Leinir Turthra Jensen <admin@leinir.dk> 00005 * 00006 * This library is free software; you can redistribute it and/or 00007 * modify it under the terms of the GNU Lesser General Public 00008 * License as published by the Free Software Foundation; either 00009 * version 2.1 of the License, or (at your option) any later version. 00010 * 00011 * This library is distributed in the hope that it will be useful, 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 * Lesser General Public License for more details. 00015 * 00016 * You should have received a copy of the GNU Lesser General Public 00017 * License along with this library; if not, write to the Free Software 00018 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00019 */ 00020 00021 00022 #ifndef GLUON_ENGINE_SCENEPRIVATE_H 00023 #define GLUON_ENGINE_SCENEPRIVATE_H 00024 00025 #include <QList> 00026 class QUrl; 00027 00028 namespace GluonEngine 00029 { 00030 class Scene; 00031 class GameObject; 00032 class ScenePrivate 00033 { 00034 public: 00035 ScenePrivate( Scene* q ); 00036 ~ScenePrivate(); 00037 00038 void loadContents( const QUrl& file ); 00039 void unloadContents(); 00040 void saveContents( const QUrl& file ); 00041 00042 GameObject* sceneContents; 00043 bool sceneContentsLoaded; 00044 bool sceneContentsStarted; 00045 Scene* q; 00046 }; 00047 } 00048 00049 #endif // GLUON_ENGINE_SCENEPRIVATE_H