#include <sceneprivate.h>
Public Member Functions | |
ScenePrivate (Scene *q) | |
~ScenePrivate () | |
void | loadContents (const QUrl &file) |
void | unloadContents () |
void | saveContents (const QUrl &file) |
Public Attributes | |
GameObject * | sceneContents |
bool | sceneContentsLoaded |
bool | sceneContentsStarted |
Scene * | q |
Definition at line 32 of file sceneprivate.h.
ScenePrivate::ScenePrivate | ( | Scene * | q | ) |
Definition at line 34 of file sceneprivate.cpp.
GluonEngine::ScenePrivate::~ScenePrivate | ( | ) |
void ScenePrivate::loadContents | ( | const QUrl & | file | ) |
Definition at line 57 of file sceneprivate.cpp.
void ScenePrivate::saveContents | ( | const QUrl & | file | ) |
Definition at line 102 of file sceneprivate.cpp.
void ScenePrivate::unloadContents | ( | ) |
Definition at line 49 of file sceneprivate.cpp.
Definition at line 45 of file sceneprivate.h.
Definition at line 42 of file sceneprivate.h.
Definition at line 43 of file sceneprivate.h.
Definition at line 44 of file sceneprivate.h.