Inheritance diagram for HouseOver.THARM.Buildings.Castle:


Public Member Functions | |
| Castle () | |
| Constructs a new Castle object. | |
| Castle (int id) | |
| Constructs a new Castle object with the specified id. | |
| Castle (int id, int postalCode, int area, int buildingYear, int levels, int groundArea, CastleType type) | |
| Constructs a new Castle object with all information filled out. | |
| Castle () | |
| Constructs a new Castle object. | |
| Castle (int id) | |
| Constructs a new Castle object with the specified id. | |
| Castle (int id, int postalCode, int area, int buildingYear, int levels, int groundArea, CastleType type) | |
| Constructs a new Castle object with all information filled out. | |
Properties | |
| [SaleCriteria("Castle Type")] CastleType | Type [get, set] |
| Get and set the type of castle. | |
Private Attributes | |
| CastleType | type |
| The type of the castle. | |
Definition at line 30 of file Castle.cs.
| HouseOver.THARM.Buildings.Castle.Castle | ( | ) |
Constructs a new Castle object.
Definition at line 38 of file Castle.cs.
00038 : base(UniquelyIdentifiable.NextID) { }
| HouseOver.THARM.Buildings.Castle.Castle | ( | int | id | ) |
| HouseOver.THARM.Buildings.Castle.Castle | ( | int | id, | |
| int | postalCode, | |||
| int | area, | |||
| int | buildingYear, | |||
| int | levels, | |||
| int | groundArea, | |||
| CastleType | type | |||
| ) |
Constructs a new Castle object with all information filled out.
| id | The ID to construct the Castle object according to | |
| postalCode | The castle's postal code | |
| area | The amount of floor space in the castle | |
| buildingYear | The castle's year of construction | |
| levels | The amount of floors in the castle | |
| groundArea | The amount of castle grounds (size of the lot) | |
| type | The type of castle |
Definition at line 56 of file Castle.cs.
00056 : base 00057 (id, postalCode, area, buildingYear, levels, groundArea) 00058 { 00059 this.type = type; 00060 }
| HouseOver.THARM.Buildings.Castle.Castle | ( | ) |
Constructs a new Castle object.
Definition at line 38 of file Castle.cs.
00038 : base(UniquelyIdentifiable.NextID) { }
| HouseOver.THARM.Buildings.Castle.Castle | ( | int | id | ) |
| HouseOver.THARM.Buildings.Castle.Castle | ( | int | id, | |
| int | postalCode, | |||
| int | area, | |||
| int | buildingYear, | |||
| int | levels, | |||
| int | groundArea, | |||
| CastleType | type | |||
| ) |
Constructs a new Castle object with all information filled out.
| id | The ID to construct the Castle object according to | |
| postalCode | The castle's postal code | |
| area | The amount of floor space in the castle | |
| buildingYear | The castle's year of construction | |
| levels | The amount of floors in the castle | |
| groundArea | The amount of castle grounds (size of the lot) | |
| type | The type of castle |
Definition at line 56 of file Castle.cs.
00056 : base 00057 (id, postalCode, area, buildingYear, levels, groundArea) 00058 { 00059 this.type = type; 00060 }
[SaleCriteria("Castle Type")] CastleType HouseOver.THARM.Buildings.Castle.Type [get, set] |
1.5.1-p1